;;;QQ:67762207

[@Basic2_Musa_12]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa_Next2]

[@Musa_Next2()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 12
Equal D1 3
checkitem ɫ 3
#ACT
GOTO @MusaQuest12_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 12
Equal D1 3
#ACT
GOTO @MusaQuest12_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 12
Equal D1 2
#ACT
GOTO @MusaQuest12_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 12
Equal D1 1
#ACT
GOTO @MusaQuest12_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæǲҴˣ\\
< /@EXIT>
#ACT
BREAK

[@MusaQuest12_STEP1]
#IF
#SAY
ܱǹ֮ҽһɫӣ涨Ŀ3ôǺ? 飬ڴӦӻϽǲȫɫӵĻҵСѱ...\\
</@MusaQuest12_STEP1_1>\
</@MusaQuest12_STEP1_2>

[@MusaQuest12_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
ԲֻΪǮҵĻ߰ɡϿ϶кĵˡ\\
< /@exit>

[@MusaQuest12_STEP1_1]
#IF
#ACT
MOV s1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
{FCOLOR/10}ɫ{FCOLOR/12}ͨ{FCOLOR/10}{FCOLOR/12}õҪһʱ䣬ҲһҪŪ{FCOLOR/10}3{FCOLOR/12}\\
< /@exit>

[@MusaQuest12_STEP2]
#IF
#SAY
ţڿ͸һЩԸ?\\
</@MusaQuest12_STEP1_1>\
</@MusaQuest12_STEP1_2>

[@MusaQuest12_STEP3]
#IF
#SAY
Ӹ{FCOLOR/10}3ɫ{FCOLOR/12}ɫӿɵҵ\\
< /@exit>

[@MusaQuest12_STEP4]
#IF
checkitem ɫ 3
#ACT
SET [302] 1
take ɫ 3
Mov A0 "AreaQuest2"
Mov D0 12
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=13"
#SAY
ɫˣҵȵĺడ\
İҿɹҪˡǵ°ԺҲӹˡ\\
< /@exit>
#ELSESAY
ɫӻûҵ? ʱûʣ... Ǽֵ⡣ \\
#ELSEACT
break

}

[@Basic2_Musa_13]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa13_Next2]

[@Musa13_Next2()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 13
Equal D1 4
#ACT
GOTO @MusaQuest13_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 13
Equal D1 3
#ACT
GOTO @MusaQuest13_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 13
Equal D1 2
#ACT
GOTO @MusaQuest13_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 13
Equal D1 1
#ACT
GOTO @MusaQuest13_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæǲҴˣ\\
< /@EXIT>
#ACT
BREAK

[@MusaQuest13_STEP1]
#IF
#SAY
ǰƳһµȾΪȱٲһֱûܹʵ֡\
ڿ㣬ȼϣʿԸ\\
</@MusaQuest13_STEP1_1>\
</@MusaQuest13_STEP1_2>

[@MusaQuest13_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
ҲϵĻµȾ̸ֻֽһ뵽Ҿͺġ\\
< /@EXIT>

[@MusaQuest13_STEP1_1]
#IF
#ACT
MOV s1 0
SET [199] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
Ըңĺܸˡ¸ҵʿץɭѩ˼ֱ׾٣ҵȾܳɹˡ\
ҷȾȾɫҪҪĲϾ{FCOLOR/10}ɭѩ˵ָ{FCOLOR/12}ΪУ{FCOLOR/10}1{FCOLOR/12}? ָ׿ͨץɭѩ˵õ\\
< /@EXIT>

[@MusaQuest13_STEP2]
#IF
#SAY
ܰҵȾɫ? \\
</@MusaQuest13_STEP1_1>\
</@MusaQuest13_STEP1_2>

[@MusaQuest13_STEP3]
#IF
#SAY
ҵȾɫ{FCOLOR/10}ɭѩ˵ָһ{FCOLOR/12}\\
< /@EXIT>

[@MusaQuest13_STEP4]
#IF
checkitem ɭѩָ 1
#ACT
SET [199] 0
SET [302] 1
take ɭѩָ 1
Mov A0 "AreaQuest2"
Mov D0 13
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=14"
#SAY
ǳлһ뵽Ⱦɫɹҵľʾлܰ?\\
< /@EXIT>
#ELSESAY
ʲôûҵɭѩ˵ָ? һȾҩ...\\
< /@EXIT>
#ELSEACT
break

}

[@Basic2_Musa_14]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa14_Next]

[@Musa14_Next()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 14
Equal D1 3
checkitem ʳҶ 2
#ACT
GOTO @MusaQuest14_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 14
Equal D1 3
#ACT
GOTO @MusaQuest14_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 14
Equal D1 2
#ACT
GOTO @MusaQuest14_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 14
Equal D1 1
#ACT
GOTO @MusaQuest14_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
Ǻ󲻹ҵ¡ \\
< /@EXIT>
#ACT
BREAK



[@MusaQuest14_STEP1]
#IF
#SAY
ǽӵźİɡʧ԰ĲִʱȫʹŻ¡϶ǳж⵼µ...\
ҿʱҵ˲򣬲ȡӦʩҩĲˣǼˡ\\
</@MusaQuest14_STEP1_1>\
</@MusaQuest14_STEP1_2>

[@MusaQuest14_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
Ҳ֪ºѰ죬Ĵ£ٿһ?\\
< /@EXIT>

[@MusaQuest14_STEP1_1]
#IF
#ACT
MOV s1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
æڿԷˡĸ϶׼ˣͲʳҶûŪˡ뾡ҵ{FCOLOR/10}ʳҶ2Ƭ{FCOLOR/12}ʳҶҪҵʳȻҶ\\
< /@EXIT>

[@MusaQuest14_STEP2]
#IF
#SAY
ڿЦ? Ĵ°\\
</@MusaQuest14_STEP1_1>\
</@MusaQuest14_STEP1_2>

[@MusaQuest14_STEP3]
#IF
#SAY
ҵҩҪ{FCOLOR/10}ʳҶ2Ƭ{FCOLOR/12}ʳҶҪץʳҶܵõ\\
< /@EXIT>

[@MusaQuest14_STEP4]
#IF
checkitem ʳҶ 2
#ACT
SET [302] 1
take ʳҶ 2
Mov A0 "AreaQuest2"
Mov D0 14
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=15"
#SAY
ҵʳҶ? ĲصļߣܼʱصҩҰȻûʲôö, һ°ɡ\\
< /@EXIT>
#ELSESAY
Ȼ֪ԼЩѶȣþҵʳҶ? \\
< /@EXIT>
#ELSEACT
break

}

[@Basic2_Musa_15]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa15_Next]

[@Musa15_Next()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 15
Equal D1 3
checkitem ֩ 3
#ACT
GOTO @MusaQuest15_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 15
Equal D1 3
#ACT
GOTO @MusaQuest15_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 15
Equal D1 2
#ACT
GOTO @MusaQuest15_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 15
Equal D1 1
#ACT
GOTO @MusaQuest15_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
޹ء\\
< /@EXIT>
#ACT
BREAK


[@MusaQuest15_STEP1]
#IF
#SAY
֯õ֯ˣԷźæΪ֯ĲϺ⣬û˰æ\
ʲô? ܽҶеô׵ĸء\\
</@MusaQuest15_STEP1_1>\
</@MusaQuest15_STEP1_2>

[@MusaQuest15_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㻹û¶ľɡʱϵ̫ãһ˰æ\\
< /@EXIT>

[@MusaQuest15_STEP1_1]
#IF
#ACT
MOV s1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
ԸæĻҵ֯Ĳ{FCOLOR/10}֩3{FCOLOR/12}Ϳˡ֩ݿԴӸиûĶ֩õһȥо˰æҲԡ\\
< /@EXIT>

[@MusaQuest15_STEP2]
#IF
#SAY
֯Ĳ϶֩ \\
</@MusaQuest15_STEP1_1>\
</@MusaQuest15_STEP1_2>

[@MusaQuest15_STEP3]
#IF
#SAY
{FCOLOR/10}3֩{FCOLOR/12}֩ݿԴҹûĶ֩õһȥо˰æҲԡ\\
< /@EXIT>

[@MusaQuest15_STEP4]
#IF
checkitem ֩ 3
#ACT
SET [302] 1
take ֩ 3
Mov A0 "AreaQuest2"
Mov D0 15
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=16"
#SAY
ǳлԺҪ·ĻʱҰɡһһʺ㴩·͸㡣\\
< /@EXIT>
#ELSESAY
ûŪ֩? ֩붼ܵĻͲð...\\
< /@EXIT>
#ELSEACT
break

}

[@Basic2_Musa_16]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa16_Next]

[@Musa16_Next()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 16
Equal D1 4
#ACT
GOTO @MusaQuest16_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 16
Equal D1 3
#ACT
GOTO @MusaQuest16_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 16
Equal D1 2
#ACT
GOTO @MusaQuest16_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 16
Equal D1 1
#ACT
GOTO @MusaQuest16_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
񲻹ҵ... \\
< /@EXIT>
#ACT
BREAK

[@MusaQuest16_STEP1]
#IF
#SAY
ҵľƵһļиɫҲкܶﱻ\
˵Ĺ¾еһһڽϴ˰뱲ӣȴòҵļʧ{FCOLOR/10}{FCOLOR/12}۹...?\\
</@MusaQuest16_STEP1_1>\
</@MusaQuest16_STEP1_2>

[@MusaQuest16_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
æµʱ䶼ûеĻҲû취~ ǿ...Ϊס\\
< /@EXIT>

[@MusaQuest16_STEP1_1]
#IF
#ACT
MOV s1 0
SET [199] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
ǸҵҪҵ{FCOLOR/10}{FCOLOR/12}ȥ˽·ϱ{FCOLOR/10}{FCOLOR/12}Ѽȥˡ\
ԴӼױ֮ÿ첻Բȵڴϡ̵˵Ǳֵʱ򱻰ߵġҾǸץ˵ĻӦܹҵ...\
ʿ㣬͵ǾȸˣæǸ? \\
< /@EXIT>

[@MusaQuest16_STEP2]
#IF
#SAY
ܰǸ? \\
</@MusaQuest16_STEP1_1>\
</@MusaQuest16_STEP1_2>

[@MusaQuest16_STEP3]
#IF
#SAY
̵Ļǻֵʱ{FCOLOR/10}˽{FCOLOR/12}ҾǸץ˵Ļܹһؼ.\
< /@EXIT>

[@MusaQuest16_STEP4]
#IF
checkitem  1
#ACT
SET [302] 1
SET [199] 0
take  1
Mov A0 "AreaQuest2"
Mov D0 16
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=17"
#SAY
Ǹ?  ˵һģһ\
֪Ļ϶ܸ˵... ׼ҵھףģĻҵҲˡ~\
̴л㣬°ɡ \\
< /@EXIT>
#ELSESAY
׻ûҵ? Ȳĵأֶܼǵİ\\
< /@EXIT>
#ELSEACT
break

}

[@Basic2_Musa_17]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa17_Next]

[@Musa17_Next()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 17
Equal D1 4
#ACT
GOTO @MusaQuest17_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 17
Equal D1 3
#ACT
GOTO @MusaQuest17_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 17
Equal D1 2
#ACT
GOTO @MusaQuest17_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 17
Equal D1 1
#ACT
GOTO @MusaQuest17_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
޹ء\\
< /@EXIT>
#ACT
BREAK

[@MusaQuest17_STEP1]
#IF
#SAY
ΪλͣҲֻôӦ޸⽣Ѿĥ൱޴...\
ҪѪݲſԣûбİ취ˡ\
ܰЩ{FCOLOR/10}Ѫ{FCOLOR/12}? Ӧ˵Ҳ쵽ˣ治֪ô...\\
</@MusaQuest17_STEP1_1>\
</@MusaQuest17_STEP1_2>

[@MusaQuest17_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
̵ĺ֣϶...׽Ūˣֻûʲô\\
< /@EXIT>

[@MusaQuest17_STEP1_1]
#IF
#ACT
MOV s1 0
SET [199] 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
Ŀϰæ...仰Ҿͷˡ\
Ҫ{FCOLOR/10}Ѫ{FCOLOR/12}{FCOLOR/10}1ƿ{FCOLOR/12}͹ˣֻҪڱ渽ץǾͿˣ뾡Ū\\
< /@EXIT>

[@MusaQuest17_STEP2]
#IF
#SAY
ͨô? \\
</@MusaQuest17_STEP1_1>\
</@MusaQuest17_STEP1_2>

[@MusaQuest17_STEP3]
#IF
#SAY
ڴӸŪ{FCOLOR/10}һƿѪ{FCOLOR/12}\\
< /@EXIT>

[@MusaQuest17_STEP4]
#IF
checkitem ֮Ѫ 1
#ACT
SET [302] 1
SET [199] 0
take ֮Ѫ 1
Mov A0 "AreaQuest2"
Mov D0 17
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=18"
#SAY
{FCOLOR/10}Ѫ{FCOLOR/12}? ؿԽˣлˡ\\
< /@EXIT>
#ELSESAY
ûŪѪ? Ѿ쵽ȴʲôҲȡʱô...\\
< /@EXIT>
#ELSEACT
break

}

[@Basic2_Musa_18]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Musa18_Next]

[@Musa18_Next()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 18
Equal D1 3
checkitem ߵ֭ 3
#ACT
GOTO @MusaQuest18_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 18
Equal D1 3
#ACT
GOTO @MusaQuest18_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 18
Equal D1 2
#ACT
GOTO @MusaQuest18_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 18
Equal D1 1
#ACT
GOTO @MusaQuest18_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
޹ء \\
< /@EXIT>
#ACT
BREAK

[@MusaQuest18_STEP1]
#IF
#SAY
ҵСŮһֵֺܹĲѾڹŹǻˡõĴûоŮķϣʿܹҡ\\
</@MusaQuest18_STEP1_1>\
</@MusaQuest18_STEP1_2>

[@MusaQuest18_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
أǲ?\\
< /@EXIT>

[@MusaQuest18_STEP1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
Ǻ˰˵...ׯԶҵߣץЩǾŮΨһ\
ڻϵõ {FCOLOR/10}ߵ֭3{FCOLOR/12}Ůҩ...ߵ֭Ҫץ߲ܶܵõĹصҩģƽǲŪġҼһģ;ȾҿŮɡ\\
< /@EXIT>

[@MusaQuest18_STEP2]
#IF
#SAY
һҪҿŮ \\
</@MusaQuest18_STEP1_1>\
</@MusaQuest18_STEP1_2>

[@MusaQuest18_STEP3]
#IF
#SAY
ڻϵõ {FCOLOR/10}ߵ֭3{FCOLOR/12}ֻܾҵŮ\\
< /@EXIT>

[@MusaQuest18_STEP4]
#IF
checkitem ߵ֭ 3
#ACT
SET [302] 1
take ߵ֭ 3
Mov A0 "AreaQuest2"
Mov D0 18
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=19"
#SAY
Ūߵ֭ˡ֮ˣŮȶҿôѽ....̫лˡ
ҵһС⣬°ɡ\\
< /@EXIT>
#ELSESAY
ӦþĽǸ͵ҩ... ߵ֭ʲôʱŪ?\\
< /@EXIT>
#ELSEACT
break

}
;;;QQ:67762207
